Installation & Configuration

Installation

  1. Unzip the elysium_blips.pack.zip

  2. Drag elysium_blips into a folder within your server

  3. Head over to your server.cfg and add ensure elysium_blips at the top.

Configuration

Now we can setup the script to add all our blips by heading to the config.lua file.


Command Config

You can setup the command to open the menu by editing Config.Command and setting it to the preferred command. You can also enable and disable this command as you may want to open the UI through you own scripts such as a radial menu. To do so head to the Exportspage.


Blip Config You can now add blips here in the config using the following options: group: This is the group name to categorize the blip, this must be provided to categorize the blips. text: This is the label of the blip, this also serves as an identifier, if a blip has the same label as another blip then they will be put in a subcategory together. coords: vector3 coordinates of the blip. sprite: The blip sprite, you can find a list here https://docs.fivem.net/docs/game-references/blips/#blips color: The blip color, you can find a list here https://docs.fivem.net/docs/game-references/blips/#blip-colors shortrange: Sets whether or not the specified blip should only be displayed when nearby, or on the minimap.


Notify Config

You can customise the notify by editing the Notify function. Currently it triggers the ox_lib event however you can change it to whatever notify you use.

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