ox_inventory
Last updated 17/07/2024 for ox_inventory v2.40.2
Open up ox_inventory/modules/utils/client.lua
, find and replace the Utils.CreateBlip
function with this code:
function Utils.CreateBlip(settings, coords)
local blip = exports['elysium_blips']:createBlip({
group = "Shops",
coords = vector3(coords.x, coords.y, coords.z),
sprite = settings.id,
scale = settings.scale,
color = settings.colour,
shortrange = true,
text = settings.name,
disableText = true
})
return blip
end
You can replace groups = "Shops",
with whatever group name you prefer.
Open up ox_inventory/modules/shops/client.lua
, find and replace the AddTextEntry
with the following code:
if blip then
blip.name = ('ox_shop_%s'):format(shopType)
exports['elysium_blips']:addTextEntry(blip.name, shop.name or shopType)
end
Open up ox_inventory/modules/crafting/client.lua
, find and replace the AddTextEntry
with the following code:
if blip then
blip.name = blip.name or ('ox_crafting_%s'):format(data.label and id or 0)
exports['elysium_blips']:addTextEntry(blip.name, data.label or locale('crafting_bench'))
end
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